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DESCRIPTION
Embark on an epic and unprecedented adventure with Asterix & Obelix! Discover a story full of humor, epic battles, and unforgettable encounters in a fast-paced platformer!
TYPE
Adventure, coop, platformer
PLATEFORMES
Steam, Epic Games Store, Microsoft Store, Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X/S
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MY MISSIONS
QA Testing
After the release of Totally Spies - Cyber Mission, the QA team started working on the new upcoming project : Asterix & Obelix: Mission Babylon.
At the beginning, we were testing the first levels and mostly the controller to let the team know if we were in the right direction. As soon as I found a bug or a gameplay problem, I immediately reported it to the development team via a tracking tool (ClickUp), attaching a screenshot to illustrate.
Then we started testing every new game features and new levels as time goes by to give constructive feedbacks to the devs and designers.
Design :
I did a test plan to classify and clarify each test step for all elements of the game (Level, features, etc). I also upgraded existing test methods to improve and simplify testing and bug reporting.
I was a support to the Design team (Game Design, Narrative Design and Level Design) when needed. So I made some Level Design and I created assets for programming team to upgrade the engine Level Editor.
Software

Unity
The game was created with Unity Engine. The levels were created with a level editor in the engine.

ClickUp™
On this project, we used ClickUp to organize the entire project. I created a Kanban where everybody could consult and track the bug tickets that I created.

All platforms
I had to do several iterations of test on a different platform each week. Every platform has it own specificities and TRC (Technical Requirements Checklist).



