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DESCRIPTION

In a world where intelligent beings are balls, you play as Bill ! He's the participant of a brand-new TV show inspired by the billiard and the mini-golf : Billion Billiards ! 🎱

In this TV show, your only constraint is to use your spherical body to throw yourself through the different obstacles and roll over the different maps to get as much money as you can and find the vault as fast as you can. You'll navigate in different environments such as Bank, Museum and Casino but with crazy and zany elements to make it more attractive for viewers.

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MY ROLES

Game Design

At the beginning of the project, brainstorming was done collectively by all 8 students. We wanted something original that we could make in only six months, where everybody could do his specialty.

- Imagining Core gameplay and all Gameplay Elements.
- Writing Game Design Document.
- Follow the project evolution and balance elements.


Narrative Design

In addition to the gameplay, we wrote a scenario that fit with the aimed audience and thought about how to implement it in the game. 

- World building and character development.
- Scenario writing with character evolution.
- Cutscene and dialogues writing.
- Narration integration in UI, levels and gameplay.

Producing


The school gave us 90-100 Student for a few days to do concept arts, 3D modeling, animations and motion. Two of us were designated to handle the collaboration.

- Listing of all needed assets and task distribution.
- Monitoring of all different artists classes.
- Deal with time limits and overcome mishaps

Level Design

After testing the game prototype in a gym room level, we created a few levels with the first iteration of the controller, adding progressively all GPE. 

- Level creation in Unity, following the Game Design intentions.
- Environmental storytelling


UI/UX Design

I was charged to make the controller and all gameplay elements intuitive and understandable for all players. 

- Mock-Ups of all game's UI.
- Feedback needed for game's elements listing.
- UI assets creation in illustrator/Photoshop.
- UI assets integration in Unity.


Quality Assurance

While creating and testing the game naturally, we organized several playtest sessions with different people to test the game and see if we're in the good direction. First we ask other students in the school and then friends, game developers.

- QA Testing the game levels and mechanics.
- Write playtest feedback questionnaire.
- Organization of playtest sessions.

Software

© 2025 BY CREUSOT THOMAS. CREATED WITH WIX.COM

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